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DeskTop Publishing Myths

DTP Myth #1: Having a computer makes you a designer
DTP Myth #2:
You MUST be an artist to use a computer
DTP Myth #3:
Anybody can do it
DTP Myth #4:
Computerized is best
DTP Myth #5:
In-house is always less expensive
DTP Myth #6:
The cheaper the service, the better
DTP Myth #7:
A computer is all you need

DTP Myth #1: Having a computer makes you a designer

Part of the lure of DeskTop Publishing is the notion that all you need is some hardware and software to produce your own materials for printing. Large companies monitoring monthly and yearly payments to ad agencies, typesetters, and design firms jumped on the bandwagon in order to cut expenditures and gain control of the design process. Individuals interested in starting their own businesses saw an opportunity to save tremendously on start-up costs.

The truth is if you can't design without a computer, you shouldn't think you can design with one. A Macintosh may be the most advanced artistic medium in history, but it is still just a medium the same way a paint brush is just a medium. You wouldn't automatically consider someone to be an artist simply because they bought a pallet, canvas and paints, would you? Of course not. It takes time to learn a skill. TOP END

DTP Myth #2: You MUST be an artist to use a computer

I know this seems like an "about face" of the first myth, but stay with me here. Unlike other artistic mediums, creating with a computer is a lot easier than with other types of design tools. No other design tool ever before had things like templates or infinitely editable and re-sizeable clip-art.

Can't draw a straight line? No problem! The computer can do it, as well as every other geometric shape imaginable. Yes, the tool takes time to learn, but it doesn't take nearly as long to learn as, for example, pen and ink rendering. TOP END

DTP Myth #3: Anybody can do it

One of the things I have always said in computer training sessions is, "Anyone can drive a car, but Mario Andretti does it at 200 MPH." In the same respect, Leonardo Davinci sketched with a pencil--and who doesn't own a pencil? Any tool is only as good as the hands which move it.

When I tended a public access computer center, I would always give new customers a five minute introduction to the Mac. There were some people who could grab the mouse and just zoom on down the road. Others came back week after week and asked the same questions every time. TOP END

DTP Myth #4: Computerized is best

Believe it or not, I still use actual cut & paste techniques at times. I mean really physical cutting and gluing pieces of paper together. Sometimes I need to tile sheets together for work which is larger than my printer can handle. Sometimes there's a piece of clip-art that is already the right size and whose quality is compromised by scanning. It depends on the job.

Also, computer half-toning is not always the best way to go. It can be very time consuming to adjust the settings and the size of scanned photo files is enormous. I usually scan photos only for sizing and cropping. Then I use the percentages and rough output as a guide for the camera operator. Quality--quickly and affordably--that's the real objective. It is not necessary to computerize EVERYTHING. TOP END

DTP Myth #5: In-house is always less expensive

For some DTP items, this is not a myth: memos, letters, and simple bulletins. But for something more complicated like a newsletter the costs can add up.

If you're lucky, you might not need to upgrade your hardware or software, but you will have to pay the employee who has the task of putting the newsletter together. While it may seem cheaper to pay someone $6-7 per hour as opposed to an outside firm charging $60 per hour or more, this may not always be the case. First, unless you hire a new, highly skilled employee, this means a current employee's time spent on the newsletter is time spent away from other responsibilities. Also, it can take an unskilled user many more hours to produce a piece. When it is done, the work will probably not match the quality, which is another hidden cost. If your newsletter will be viewed by your customers, it's best to think twice before sending out an inferior product. TOP END

DTP Myth #6: The cheaper the service, the better

Because of the lure all these myths help generate, a lot of people want to break into the business and therefore offer services at greatly reduced rates. Remember, the lower the rate, the less room you have to argue the quality of the service and delivery time.

I occasionally have clients who take their business elsewhere because they "got an offer to do the job for less." The inconvenience of missed deadlines, low-quality and the frustration of having no room to complain about either of these things usually makes them realize the economy of paying for quality work. TOP END

DTP Myth #7: A computer is all you need

Publishing is a four-part process: Conception, Execution, Replication, Distribution. The computer DTP revolution only really deals with the second step. As illustrated by Myth #1, without the mind of a creative operator, the computer will never conceive any idea on its own. And if you have more than 10 or 20 copies to make, a laser printer is not an efficient means of replication. Finally, until E-Mail evolves a very significant amount, the post office will probably still handle the lion's share of distribution.

Reality lies somewhere in between these myths. If you don't have a sense for design, it is easy enough to find something which already exists and adapt it to your purpose. Even the best of designers adopt ideas from other works. And there are concepts to computer creation that make it easier to learn than other mediums. Also, while it is true not EVERYBODY can be the Leonardo Davinci of the Mac, most people can achieve a fairly sophisticated level of performance in a modest amount of time.

Keeping in mind efficiency means using whatever avenues of creation are necessary, and that there's no such thing as a free lunch, it is nice to know today we have more options than ever for pre-press production. TOP

Bill Bricker specializes in information architecture and computer illustration. He designed the logo for Todd Rundgren's Utopia reunion tour.

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